George.
Like most of the team, George has been working on creating assets that we will use to fill and populate the area with. His carriage will be used to sell flowers, like roses to ward of the plague. His tasks for the week are to have the flower carriage'stall completed and to experiment with normals for engine, to see if sculpted normals work better than painted ones. He has also been texturing his modular buildings so they will be ready for putting into Cry-engine and being filmed on Friday.
Anna has completed her modular textures and has arranged them into various buildings we could use for the map and put into engine tomorrow. Like George she has begun to concept a stall for the fishing market and created a carriage asset and aims to have them completed by next weeks deadline.
Jamie has been texturing his modular buildings and has been set the deadline to have a Bakery stall concepted, built and textured by next week.
Shayleen has begun the process of texturing the tavern, building the interior and concepting a Butchers stall. The deadlines are to have the tavern textured by the weekend and the Butchers built and completed by next week.
Michael has been working with Cry-engine and helping to show other team members how export and import their models in the engine so make for a quicker import and build tomorrow. He has also been working on populating assets and has a deadline for next week to have a fish stall concepted and the occupying factory building built.
And Finally Ewa has been working on her Poultry shop textures, she has been trying to make it feel more colourful by adding moss and flowers. Like the rest of the team, Ewa has to concept and build a vegetable stall for next week.
Videos and more to come soon!
- Shayleen
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