After some discussion we realised that we didn't want Poultry Street just to be filled with more market stalls - we wanted proper shops. After some research into the kinds of things we'd find, we decided to make custom shopfronts that brightened up the street and added a lot more interest. Modular buildings get a bit boring after a while.
Alongside this we also had to emphasise the importance of completing the stalls to a very high quality. Since they are the main hotspot area they really need to be looking the best they can be, and so we're focusing on making them look good first and then optimising if necessary.
I also spent the afternoon modifying the asset list so we can use it for reference in regards to deadlines, progress on each model and texture/file names.
So the tasks for the first half of Easter are as follows -
- Anna - milliners (hats) shopfront, drapers shopfront, fish net.
- Shay - continue with tavern exterior and interior, butchers shopfront.
- Ewa - chandlers shopfront, grocers shopfront.
- Mike - continue with factory, texture ground in CE, dressmakers shopfront.
- George - cobblers shopfront, flower baskets, flower boxes.
- Jamie - barbers shopfront, bakery shopfront.
A lot of these assets relate back to the stalls that people have produced, making it easier to have detailed scenes without having to make so many individual assets. Also, we'll only be completing the ground floor - everything above will be modulars and a lot of the architectural features will be using modular textures too. This is mostly an exercise in making some really attractive, well researched displays. It also means we can make some cool signs too!
- Anna
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